This project demonstrates the entire process, beginning with an empty scene and concluding with a final cinematic environment. Virtually all of the primary objects featured here were modelled by me, with the exception of background elements and smaller scattered items, such as the trash. These were imported as assets from other Blender files on my drive.
The modelling involves simple low- to mid-poly techniques and real image projection mapping. By utilizing the correct UV mapping process and PBR materials, a realistic subway station was achieved without the necessity for extensive and detailed modelling methods.
Software used:
Blender