BREITBILD

Hey!

You can call me Richy or ReeDy. I was born and raised in Southern Germany and have recently completed my college education. I've immersed myself in the creative field for many years, improving my skills in game editing, 3D modelling, animation, and design.

To me, learning is an ongoing and lifelong journey, and my knowledge spans a wide range of subjects. I have a good eye for what I consider aesthetically pleasing, and I'm excited to share my work with the world, showcasing what I am capable of.

REEDY-SIGNATURE-2021

Fundamental    ** Intermediate    *** Advanced

TOOLS

Adobe Suite **
 Photoshop, Illustrator, After Effects, Premiere, XD, InDesign

Unreal Engine 5 *
Blender **
Cinema 4D **

SKILLS

Editing ***
 Videosgames, Content, SFX
 
Design **
 Corporate, Web, UX, UI 

3D Design **
 Stills
 3D realtime environment

Web Design *
 HTML, CSS, Javascript

IT Support, networkadministration *
 C#, C++, X++, TSQL, PowerShell

ON MY LIST

Houdini 18
 Vellum, rbd, pyro, particle simulations

AE/AI
 FUI/GUI Design

Cinema 4D/Blender
 Motion Design

ZBrush
 Organic and HS modelling

Substance Painter & -Designer

Nuke

CARREER HISTORY

Sep 2015 - Jul 2018

  • Education - Computer Science Expert

Jul 2018 - Sep 2018

  • Computer Science Expert -  Employee

Sep 2018 - Jul 2019

  • Degree for University of Applied Sciences

Sep 2021 - Feb 2022

Sep 2019 - Oct 2023

  • University Institute of Technology
    • Bachelor of Arts for Digital Media

Dez 2023 - Now

  • 3D Designer - UI/UX Operating Concepts for Automotive

 

More about me.

As of this current date, I am 26 years old and have recently completed my journey as a student at the University Institute of Technology in Ulm (THU), where I earned my BA in Digital Media. Since I was a child I've always been attracted to technology and art which is probably the reason why you as a reader are able to read this.

I've been interested in VFX, CGI and design for quite a while now. It started with me joining a small editing community back in 2011. This community revolved around creating edits of FPS games, with a strong emphasis on achieving a seamless flow, unique visuals, and captivating sound effects, as demonstrated on my work page.

After a long thought process I've decided to switch from an IT job towards a more creative working area. An area that satisfies and makes me happy at the same time. I've always had my own unique point of view for what looks good whether it was a well made corporate design, 3d ad product or complicated movie effects. 

Now my real journey begins, and I am excited about what lies ahead.